

#Down in bermuda switch review how to
It’s not my place to tell a developer how to make their game or how long it should be, but with less than half of the full game available to play at release, the experience felt more like an extended demo rather than a full game. Bermuda promises more levels soon, but only having access to three wasn’t enough for me. After completing Down in Bermuda, the game shows that there are 4 more keys to get (7 keys in total). It was mentally satisfying to me to flip switches, shift levers and push in pop-up buttons to trigger the different aspects of each puzzle.Īs I mentioned, each island contains a cross-level key. Some of the puzzles are gadget-like, which I absolutely loved. The camera controls took some getting used to and there were times I wished I could zoom out for a wider picture of a larger area, or that I could scroll around the map faster, but I got used to it eventually. I attribute that enjoyment to the level designs.Įach level is vibrant and packed with tiny details I kept zooming in to inspect. From opening clam shells to literally flipping over rocks, hunting down the orbs was surprisingly fun. Finding the orbs involves interacting with the environment in different ways. Each island scene has light orbs scattered throughout it that the player can find if they’re looking to be completionists. There are cross-level keys that can be found and used in another level to unlock even more sections of that island.ĭown in Bermuda’s islands are not simply one big puzzle.

Each island features unique characters and puzzles to solve. The game is broken up into island levels.

With only three levels to play through, Down in Bermuda -as it currently exists- can be beaten in around an hour. If The Witness and Pixar’s Up had a baby, it would be similar to Down in Bermuda. Down in Bermuda, the three levels of it that do exist, is a wonderful light-puzzle adventure staring an endearing old man. It frustrates me that I have to say that upfront like that.
