

- MOBA GAMES ON SWITCH UPDATE
- MOBA GAMES ON SWITCH MANUAL
- MOBA GAMES ON SWITCH PC
- MOBA GAMES ON SWITCH WINDOWS
A separate team is working on the console port, going as far as tweaking game balance specifically for the platform. The Switch version of Arena of Valor is notably different to the mobile smash hit, though (at least in its current state).


Not that plagiarism is an issue since Chinese giant Tencent owns both the former and the developer of the latter, Riot Games. Positioning, awareness and decision-making are as important as they are in any other MOBA.Īrena of Valor is so similar to League of Legends that's it's basically a shameless carbon copy: The heroes, the map layout, the way it plays and the potential for moments of individual skill. Attacking mindless creeps is a case of mashing the A button, but you still need to intelligently switch target and time the killing blow to get the most gold out of the situation. I like the fact a real back-and-forth battle in the late game still inevitably concludes around the 20-minute mark, which would be a quick finish in Dota. Sure, it's more on the arcadey side than other staples of the genre, but all the important pieces are there. That's another thing about Arena of Valor. I understand the roles: Some heroes are glass cannons, others are build to soak damage, and so on.
MOBA GAMES ON SWITCH WINDOWS
When to take fights or avoid them, where the windows are to take strategic objectives, and when to sit back, farm gold and collect powerups as I work towards an important item. It helps I'm intimately familiar with the MOBA basics. I'm still a novice, but thanks to tight controls, the game's already feeling like my next unhealthy timedump.
MOBA GAMES ON SWITCH MANUAL
Naturally, full manual is an option if you really know what you're doing. Or you just set it to automatically snag items and level up abilities using your idle gold and experience, if you happen to be neglecting such things. You can prepare item builds for specific heroes and the game will prompt you to quick-buy gear using simple button combinations whenever you have the money. The controls are intuitive enough that I was dialed in within a few minutes, and there are ways to simplify certain elements before you even jump into a game. Even the minimap is handily located on the touchscreen for looking at different parts of the field with a quick flick of the thumb. Thankfully, these are overlays so you can continue to move your hero around while doing other things. There are plenty of buttons for all your spells and whatnot, and prewritten messages, the item shop and scoreboard are tucked away in menus. The left stick controls your character the right, the direction of targeted abilities. Granted, I've never played the mobile version Arena of Valor - or Honor of Kings, as it's called in China - but the control scheme on the Switch feels more than adequate. MOBAs are complex games by design, and as such, required complicated controls.
MOBA GAMES ON SWITCH UPDATE
Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences. And now I've been proven wrong about Arena of Valor, one of the most if not the most popular game in the world, with over 200 millions players. Turns out when you have a blank slate that is a touchscreen, a few thoughtful UI choices can turn it into a versatile controller. I'm also a big fan of PUGB Mobile, the battle royale title that completely flipped my preconceptions of mobile shooters. I'm still skeptical about console shooters, for instance, but I'd be lying if I said I felt restricted playing Halo on a pad.
MOBA GAMES ON SWITCH PC
I tend to show similar symptoms of PC snobbery from time to time. And yet I just spent a significant slice of my weekend completely glued to Arena of Valor, a port of a mobile MOBA that was released on the Nintendo Switch last week. MOBAs are a genre I could never see working on consoles - controllers just don't have enough buttons, nor do thumbsticks have the precision of a mouse. Steam tells me I've sunk over 2000 hours into Valve's Dota 2, and I must've spent at least another few hundred hours dipping into both League of Legends and Heroes of the Storm. First it was Dota, back when the game was still a custom Warcraft III map. I've been playing multiplayer online battle arena games - better known as MOBAs - for the best part of two decades.
